![]() With Nintendo’s decision to create a controller designed around a pointer (which perfectly replicated the gun-in-hand feel on-rails shooters are centered on), and their system’s lesser hardware power, the Wii became the ideal ground for the transition of the genre from malls and arcade palaces to homes. Whether it is the fact those games thrive when played through short bursts of time or due to how much more engaging it is to hold a plastic gun and physically aim at the enemies rather than just move some sticks and press some buttons, arcades and their auxiliary features have always been a perfect environment for those titles, which were always seen by most as a mindless pastime. On-rails shooters have always been considered as more of an arcade experience than a domestic one. ![]() ![]() ![]() Extraction is the perfect example of the benefits a console environment can bring to a genre mostly dedicated to arcades ![]()
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